(and thanks @rakujira once again for the super useful https://github.com/jaames/playdate-reverse-engineering )
@tomgranger fyi I've got a patch in the queue to fix the 64K/s serial input limit, can do full rate video :) https://twitter.com/TYMplaydateshow/status/1638948346659504129
@dave btw one problem I have right now and that I don't see improving with an even faster frame rate is to interrupt the bitmap stream from a playdate button (eg to snap a picture). A button press does return to the app but the press isn't registered in it. I have an embryo of a hacky solution (immediately take action in the game loop when it resumes to tell the Teensy to stop sending bitmaps) but that's a bit hit and miss, and any button press will have the same effect.
@tomgranger @playdate YESSSSSSSSSSS
@tomgranger @playdate Crank to follow focus!
@dbreunig hahaha wouldn't that be rad?
@tomgranger Ok, this is
@tomgranger @playdate wind to video too? Like old film cine cameras.
@tomgranger @playdate been beating this drum for a while! YES!!!
@tomgranger @playdate @cabel omg Cabel please make this a real product (also the printer)
@tomgranger @playdate so very in!